We made this game for Sprint Week of Fall 2018, near Halloween, where we had four days to design a game with an alternative controller.
We decided on a Halloween-themed co-operative game where the controller is a fuzzy monster (Tilly) that players move with their feet. Players have to work together to tilt the monster controller, while the corresponding monster on screen slowly rises with its rolling baby.
The goal is to keep the baby balanced on the monster while avoiding pink hazards including walls and ghosts until you can return the baby to the monster’s nest at the top.
The game restarts whenever the baby rolls off the monster on screen, or if the baby touches anything pink. There’s one checkpoint in the middle of the level.
We all worked together to design the game. We brainstormed together until we had an idea that excited enough of us, and we all did a lot of problem-solving along the way.
For my part, I suggested it be foot-controlled for the sake of humour, novelty, and not restricting the game from those with limited hand mobility. I modelled the jelly ghost in Maya, and built the backgrounds and parts of the level out of pre-existing assets that Vanessa and I found for free on the Unity store. Vanessa and I found things to build the controller out of. Vanessa made the controller and helped build the bottom of the level. William did the grey-boxing and most of the coding, and Nicola also coded. Emerson made music for the game, and Taylor came up with some level design ideas and filmed.
While there were a few bumps along the way, it was a successful project, and players had a lot of laughs playing it together.